How Entertaining Can Educational Software Get?
Educational software don’t have to be about serious reading and writing. The best examples will involve your child in the pace of the proceedings so thoroughly, they won’t even realize how much they are learning. Let’s look at a few of the best examples in educational software there are out there for the Nintendo DS that you can get your child.
The first one is Scribblenaut for the Nintendo DS. A child playing the game passes through different kinds of terrain; whenever she needs to overcome a particular obstacle a river to cross for instance, she just scribbles the name of the object on the touch screen on the DS, and right away, the game knows what object is meant and gives her the object to use. The game seems to have an inexhaustible supply of situations and objects to use in them, and it’s a great imaginative fun.
Next up is a game that makes particularly appropriate use of the double screens on the DS. The game is the DS’ Henry Hatsworth in the Puzzling Adventure and it can be a real challenge because it makes the child feel like she is keeping up with two games at once. On the top screen is a curious old pirate-like character dressed up like a old English gentleman. He jumps up and down in an adventure game that is reminiscent of your typical Mario Brothers adventure. On the bottom half however there is a block-shifting game. Your success at shifting the blocks on the bottom screen correctly make you more successful with the adventure game on the top screen. This feverishly paced game makes for great fun and learning. All educational software should be like this.
How about this next one, called Style Savvy, that appears to pander to a young girl’s interest in fashion, but instead gives her a good workout in running a business? A child playing this game runs her own fashion shop and she chooses how to set everything up right from the way the store is designed and what music is played over the speakers in the store to all the fashion merchandise that she will put up for sale. She’ll learn how to welcome customers, listen to exactly what they need and put together outfits for them out of the 10,000 items in stock. It’s harder than you think, really.